Sea Wall -
Industrial Design
The core of this project was centred on SparkLab’s, Queensland Museum's children's science division, vision of igniting imagination of how STEM affects one’s everyday world and discovering in detail the fundamental needs and wants of children between 5 and 13 years old.
The design follows the brief strongly by adhering to SparkLab’s principles, but also creating a platform for other exhibition types using the same wall base. There is also an opportunity with the wall’s modularity to promote robotics learning for older children, with the existing wall acting as example and base for activities. An area of the brief that SeaWall needed to adapt to was primarily safety, however this in turn resulted in a more complete final concept.
SeaWall seeks to educate children on the role of sea anemone in the marine ecosystem and create a play node for children and adults alike.
SeaWall is a low height, modular wall consisting of multiple cut-outs, of which two larger ones are for children to naturally explore and climb through.The others are covered by mock, robotic sea anemone that close when poked. When open, the user can inspect all the different aspects of a sea anemone, such as the mouth, tentacles and adhesive foot. When touched, the sea anemone hyper expands to register being touched and then begins to close. When closed, the user can see a mini exhibition previously hidden in the wall, displaying aspects of sea anemones’ diets, ecosystems, anatomy and more. The sea anemone will then begin to re-open in 20 seconds time.